Rope’n'Fly 2 Update 1.0.1

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Rope’n'Fly 2 [App Store] 1.0.1 Update

  • Added option to turn sound on/off
  • Fixed highscore bug for 500/1000/2000 meter gamemode
  • Added descriptions for each game mode
  • Fixed possible crash when throwing a new rope
  • Updated to newest OpenFeint SDK
  • Fixed known possible OpenFeint 2.1 crash issue when rotating device
  • Loading sounds synchronously now (fixes possible startup hang)

Rope’n'Fly 2 Achievement list

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blimp

Blimp – The Flying Adventures [App Store]

It seems more and more apps are jumping on the social online network bandwagon. Blimp – The Flying Adventures is one of my picks of the games of 2009 with excellent presentation and accelerometer controls that work really well.

This latest update adds OpenFeint support in the form of Global Leaderboards only. Hopefully those achievements will start flowing very soon!!

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StickWars

stickwars

StickWars [App Store]

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Train 50 archers

Effortless Slaughter badge_30x3010
Train 100 archers

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Train 50 repairmen

Thriving Industry badge_30x3010
Train 100 repairmen

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Straw Ninja: Just Run

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Absolute mindless fun at the cost of a packet of chewing gum. Straw Ninja: Just Run [App Store] is the first in a series of  ”One Touch Play” casual games from the geniuses at Digital Play.  Everyone can play, no complex moves to remember – just run ya Ninjaness off! Global leaderboards utilising Openfeint will show off who is grand master of the tap and hold. With a very simple and addictive control system, even if you had your arm severed in combat you’d still have a chance of winning.

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  • Tap to jump
  • Tap once again to shoot straw when straw-ninja is jumping.
  • Tap and hold to “swingjump” over the other side.

Keep him airborne to get big kamikaze points. Graphically whimsical with a sea of cool. Not as frantic as Canabalt but still awesome fun!

Another little gem. 3.5 stars.

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Top 5 Tower Defense Games

The Best iPhone Tower Defense Games

It’s no secret that I’m a massive Tower Defense fan. The pace of the games is generally… perfect. You start off easy, gradually learning the mechanics of the individual game. You clear wave after wave of enemies, upgrading your defenses. All of a sudden, you’re overwhelmed by mobs, unable to upgrade in time as you desperately drop more and more towers. It’s this style of constant “kill, upgrade, repeat” system that draws me in – probably why I’m such a fan of MMOs.

Tower Defense games pit you in charge of placement of “towers” or other types of defenses, which (generally) automatically attack constant waves of oncoming enemies. They enter one side of the screen and try to make their way to the other side – and it’s your job to stop them. There are two distinct types of Tower Defense games: 1. Open-field where the enemies have nothing in their way, and it’s up to you to “guide” them to the exit by placing towers (non-linear), and 2. Pathed where there is a set course for the enemies to take and you’re given spots along that path to place your defenses (linear). Each game type requires different strategies and while some titles focus on one or the other, there are a few games that give you a little taste of both.

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