Uggles

uggles

Uggles [App Store]

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Score 25 or more

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Score 35 or more

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Score 50 or more

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Doodle Jump Boss Monster

The fabled Doodle Jump boss monster from the Realm of Update 1.9 has been spotted by a photographer in the wild.

doodle jump boss monster

Scary aint it! Approach with caution. Please note that this is not my photograph… obviously since I can’t get higher than 19k :(

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Sky Dodge

Sky Dodge

Sky Dodge [App Store]

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King of Sky Dodge (Bronze)
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Reach 5,000 score!

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Reach 5,000 score!

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Reach 10,000 score!

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Reach 20,000 score!

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Collect 100 coins

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Hit 100 Birds

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Doodle Jump 1.9 Update

doodle jump icon

I love this game, yet I’m so bad at it.

Doodle Jump [App Store]

Changes in version 1.9:

  • A New Monster BOSS comes to Doodle Jump! – it moves up and blocks your path. And it’s not an easy kill! You have to shoot it 5 times before it will die!
  • More in-game high score markers showing top 100 all time scores, top 100 day scores, and top 100 hourly scores.
  • New tricky scenarios and paths
  • Bug fixes & optimizations
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Dark Nebula: Episode 1

Dark Nebula: Episode 1 [App Store] has been finally released into the wild. It’s a tilt-controlled ball rolling game probably moreso described as a skill-based action game. The sense of urgency with every tilt, jump and swipe at the screen puts it into a weird league of its own. More bizarrely was that the game was brought to our us by Anders Hejdenberg, the lead designer of Battlefield 2: Modern Combat. From shooter to labyrinth puzzler? Go figure? The game looks simply stunning. It’s shiny and shimmering with explosions aplenty. Each level is well designed with the need for absolute care when navigating obstacles like trigger switches, spikes, potholes, and lasers. It also controls with the utmost precision. It truly is tight… like a tiger.

dark-nebula-1-2  dark-nebula-1-6  dark-nebula-1-8

Though gameplay is pretty much perfect and the game visually intense, it does leave us begging for more. It is a short experience with only 10 levels.  Some of which are frustrating to say the least, but at least the development team help you out there with some of the traps being slowed down during your next round. It’s a well thought out gameplay mechanism that saves you ragequitting or throwing your precious. In terms of replay, there is only the usual gold star timed event offering.

In summary: Looks amazing, sweet controls, short game. Hopefully the “Episode 1″ moniker is a sign of more to come!

Another worthy addition! 4 stars.

StarStarStarStar

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